So remember, if you make these changes in 00:06:34.509 - 00:06:37.699 Play Mode it's going to forget them when you get out.
The non-uniform sprites feature is a real atlas space saver and Atlas Builder saves me the laborious task of creating atlas legends. .If we make a scale 425, in both directions, 00:02:42.540 - 00:02:48.350 X and.All I need are the pngs and I am good.Well, it's going to be the square root of 2, isn't.It provides Phaser API assistance, code templates, in-line preview of the assets, tween constants replay, refactorings, documentation tooltips.Features: Automatic sprite atlas generation, Drag-and-drop animation building, Pixel-perfect sprite sizing capabilities, Support for non-uniformly sized sprites, and more!".Now, we need to move it 00:01:19.610 - 00:01:23.680 into the middle of the terrain.And later on, we're going to put some colliders in, so that if we actually end 00:04:35.310 - 00:04:39.990 up in the water we die, but in the meanwhile, I just want to show you how cool this looks, hey.You can find, sprite Manager 2 on the, unity Asset Store.Become a Black Belt Phaser developer and create advanced games.You're going to end up with some trees.Canvas is the tool to quickly layout and setup your game objects.So, if you go reflective then, it only reflects off the surface.Features, assets Management, asset Pack Editor is a powerful and visual tool to define the images, audio files, sprite-sheets and any other asset to be loaded in your game.Preview water from the ground.
If you drag 00:01:00.350 - 00:01:05.330 that WaterProDaytime into the scene and double click it, you'll see that it's 00:01:05.330 - 00:01:09.470 made a little circle, but it'll have made a circle in completely the wrong place.
And if we use 00:01:48.090 - 00:01:51.960 the Transform Tool, we can confirm there that it is right in the middle of the 00:01:51.960 - 00:01:57.960 terrain.